Cine Tracer Download Mac




Cinematographer Matt Workman has released Cine Tracer, an interesting work-in-progress ‘cinematography simulator’ based on Unreal Engine.

The software – half game, half professional tool – enables users to plan shots or capture storyboard frames using virtual sets featuring digital recreations of real-world lights, cameras and props.

The latest build of the software, Cine Tracer 0.33, also introduces support for real-time ray tracing for users working with Nvidia’s new RTX GPUs.

Cisco Packet Tracer. Get real world experience with this powerful network simulation tool built by Cisco. Practice building simple and complex networks across a variety of devices and extend beyond routers and switches. I'm a Mac user unfortunately, so I won't be able to use this program unless I get a PC (or do that run Windows on a mac thing). I think this is a really useful tool. Hopefully there is an online function in development so that multiple users can be on the same server/set at once.

A new Unreal Engine port of Cinema 4D plugin Cine Designer
Cine Tracer began life as Cinema 4D plugin called Cine Designer, designed to enable cinematographers to visualise real-world camera shoots.

Speaking to Ian Failes of befores & afters, Workman commented that the plugin “did really well, for a niche market”, but that the cost and learning curve of DCC software kept it from becomeing mainstream.

Cine Tracer – a port of Cine Designer to Unreal Engine prompted by Epic Games itself – is intended to address both issues, providing users with a lower-cost standalone tool and familiar game-like workflow.



Block out shots virtually using readymade recreations of real-world lights and cameras
The product website describes Cine Tracer as “technically” a game, although it’s more in the mould of a modding toolset, or the creative mode in a sandbox title.

For indie film-makers, it offers the possiblity of carrying out fairly detailed previs work, blocking out shots by creating digital representations of real-world sets using stock 3D characters and props.

The software also includes pre-built representations of a range of real-world lights and camera types.

Users can adjust lighting colour and intensity – Cine Tracer works in lumens, although it’s a guide to real-world lighting, not an accurate representation of it – and camera properties like ISO and focal length.

It’s also possible to pick focus by clicking directly in the viewport.

Once set up, a shot can be previewed with ray traced shadows, reflections, AO, translucency, and GI via the support for Nvidia’s RTX GPU architecture introduced in Unreal Engine 4.22. Mac os x iso download.

As well as rehearsing camera moves, users can capture stills for storyboards, at a range of aspect ratios.

You can see the workflow in more detail in this YouTube playlist.

Pricing and system requirements
Cine Tracer 0.33 is available for Windows 10 and macOS 10.13+. To use real-time ray tracing, you will need to be working on Windows and have a suitable Nvidia GPU.

The software is available via Steam only. It is currently in early access, and costs $89.99.

Related posts:

Tags: blocking, Cine Designer, Cine Tracer, Cine Tracer 0.33, Cinema 4D, cinematography, Featured Articles, film making, GPU-accelerated, hardware accelerated, indie film-making, Matt Workman, NVIDIA, previs, price, ray tracing, real time, RTX, shot layout, storyboard, system requirements, UE4, Unreal Engine, Unreal Engine 4.22

Release Date:

10/15/2020

Release Notes

REDCINE-X Professional Build v52.2.50136 – MAC OS Build

System Requirements

  • Mac OS X 10.7 or later
  • 1GB hard drive space
  • 8GB RAM (recommended)
  • 2GB GPU Video RAM (when using GPU acceleration)

INSTALL INSTRUCTIONS

The REDCINE-X PRO application is not notarized by Apple. Please see the following instructions to install REDCINE-X Pro on Mac OS Mojave or Catalina: https://support.red.com/hc/en-us/articles/360047778594


Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.

CHANGES IN THISBUILD

  • Added: CUDA Ampere support.
  • Added: Additional pre-defined source resolutions to the Framing Control.
  • Enhanced: White Balance Picker accuracy for very warm and very cool colors.
  • Fixed: A Framerate metadata display issue.
  • Fixed: Exporting with Fix Width selected, doesn't always maintain the original aspect ratio.
  • Fixed: Export ignoring Framing Origin X and Y settings.
  • Fixed: Framing Guide alignment issue that was setting Frame Guide X and Y to 0.
  • Fixed: Incorrect Highlight Roll Off default value so it now matches camera default of Soft.
  • Fixed: Incorrect Highlight Roll Off and Tone Map metadata when REDWideGamutRGB is selected in camera.

Copyright © 2004-2020 RED.COM, LLC. All rights reserved.

Release Date:

7/9/2020

Release Notes

Cine Tracer Download Mac

REDCINE-X Professional Build v52.1.49582 – MAC OS Build

System Requirements

  • Mac OS X 10.7 or later
  • 1GB hard drive space
  • 8GB RAM (recommended)
  • 2GB GPU Video RAM (when using GPU acceleration)

INSTALL INSTRUCTIONS

The REDCINE-X PRO application is not notarized by Apple. Please see the following instructions to install REDCINE-X Pro on Mac OS Mojave or Catalina: https://support.red.com/hc/en-us/articles/360047778594


Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.

Cine Tracer License Key

CHANGES IN THISBUILD

  • Fixed: 3D LUT Preview issues.
  • Fixed: MAC OS issues loading 3D LUTs.
  • Fixed: Frame rendering issue.
  • Fixed: Removed some repeating verbose log lines.
  • Fixed: REDCINE-X and REDline fail to export to Avid AAF & MXF if the source clip contains a bad frame.
  • Fixed: Cleaned up some Command History entries.
  • Fixed: Camera PIN metadata.
  • Fixed: R3D Trim issues for clips with camera 3D LUTs.

Copyright © 2004-2020 RED.COM, LLC. All rights reserved.

Release Date:

5/14/2020

Release Notes

REDCINE-X Professional Build v52.0.49422 – MAC OS Build

System Requirements

  • Mac OS X 10.7 or later
  • 1GB hard drive space
  • 8GB RAM (recommended)
  • 2GB GPU Video RAM (when using GPU acceleration)

INSTALL INSTRUCTIONS

The REDCINE-X PRO application is not notarized by Apple. Please see the following instructions to install REDCINE-X Pro on Mac OS Mojave or Catalina: https://support.red.com/hc/en-us/articles/360047778594


Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.

CHANGES IN THISBUILD

  • Added: Ability to create AP0 Color Space Creative Luts.
  • Added: IPP2 Image : Noise Reduction [M]eta and [D]efault buttons.
  • Added: REDline CDL output file name can now be specified. If not specified it use the clip's output file name root.
  • Added: REDline and REDCINE-X PRO now include the clip's UUID in their metadata display.
  • Added: REDline metadata now includes the original file name.
  • Added: Playback Device checkbox to the System Preferences tab, to optimize CUDA playback for a specific CUDA card.
  • Added: Bypass IPP2 Output Transform.
  • Added: CDL Enable.
  • Fixed: Slower playback with multiple CUDA GPUs decoding than with one.
  • Fixed: Playback isn't as smooth as it should be when the system can't keep up with the requested frame rate.
  • Fixed: Occasional issues displaying the first frame when multiple GPUs are in use.
  • Fixed: Moving any of the middle User Curve points to either edge resets all the curve points.
  • Fixed: Using the back arrow to scrub backwards in the timeline yields unexpected results.
  • Fixed: Viewer will occasionally jump to the wrong frame when some settings are changed.
  • Fixed: REDline image artifacts.
  • Fixed: RED Player has issues playing some clips.
  • Fixed: LL indicator not displaying.
  • Fixed: Look Preset issues with Creative 3D LUT setting
  • Fixed: Curve adjustments not being applied in legacy mode.
  • Fixed: Exporting an occasional black horizontal line at top of image.
  • Fixed: Problems switching export between Fully Graded and Primary Raw.
  • Fixed: NVidia Series M & K cards don't work.
  • Fixed: Post : Image : Effects image corruption issues.
  • Fixed: Project Clip's Frame Rate Selection dialog box doesn't indicate if 71.928 and 72 FPS are selected.
  • Fixed: Some controls on Tangent controllers are not working.
  • Fixed: Excessive logging when trimming.
  • Fixed: Rocket-X not used with IPP2 and GPU enabled.
  • Fixed: IPP2 Image : Primary [M]eta and [D]efault buttons don't work.

Copyright © 2004-2020 RED.COM, LLC. All rights reserved.

Release Date:

4/26/2019

Release Notes

REDCINE-X Professional Build v51.0.47074 – MAC OS Build

System Requirements

  • Mac OS X 10.7 or later
  • 1GB hard drive space
  • 8GB RAM (recommended)
  • 2GB GPU Video RAM (when using GPU acceleration)

Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.

CHANGES IN THISBUILD

  • Added: Chroma Noise Reduction in IPP2 (On/Off)
  • Added: Flashing Pixels (Off, Mild, Medium, Strong)
  • Added: Image: Noise Reduction Panel
    • NOTE: Image Noise Reduction features are only available in Full Debayer for the Viewer Window and in Full and Half Premium Debayer for Export
    • NOTE: To add/remove panels, right-click in a panel and select a panel from the drop-down menu.
  • Added: New half resolution premium debayering in IPP2
  • Added: HDR support for select AJA and Blackmagic Design devices
  • Added: Viewer Window IPP2 / Primary Development Only view toggle
  • Added: REDline CDL export
  • Added: REDline Primary Development Only export
  • Added: Monitor Out preferences page
  • Added: Left and Right frame cropping
  • Added: Startup splash screen
  • Enhanced: Cleaned up the default REDCINE-X Pro Home Page
  • Enhanced: ProRes 4444 XQ no longer restricted to just log output
  • Enhanced: ProRes encoder now sets Rec.2020 and HDR-2084 metadata
  • Enhanced: Creative 3D LUT ALT-key Preview mode lock
  • Fixed: RMD file Creative 3D LUT fixes
  • Fixed: Marker loading issues

Copyright © 2004-2019 RED.COM, LLC. All rights reserved.


Download Release Notes

Release Date:

7/20/2018

Release Notes

REDCINE-X Professional Build 50.5 Release – macOS Build

Cine Tracer Free Download Mac

System Requirements

  • Mac OS X 10.7 or later
  • 1GB hard drive space
  • 8GB RAM (recommended)
  • 2GB GPU Video RAM (when using GPU acceleration)

CHANGES IN THISBUILD

  • Fixed: REDWideGamutRGB output incorrectly had gamut mapping applied in the standard (Full_Graded) IPP2 image processing pipeline.
  • Fixed: Corrupt thumbnail image if the Poster Frame was out of range.
  • Fixed: Issue created in v50.4 that stopped Creative 3D LUTs from being saved to Projects and Look Presets.

Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher.
Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver.
Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.

Copyright © 2004-2018 RED.COM, LLC. All rights reserved.

Release Date:

7/3/2018

Release Notes

REDCINE-X Professional Build 50.4 Release – macOS Build

System Requirements

  • Mac OS X 10.7 or later
  • 1GB hard drive space
  • 8GB RAM (recommended)
  • 2GB GPU Video RAM (when using GPU acceleration)

CHANGES IN THISBUILD

  • Added: Shift Arrow support for Sliders.
  • Added: Save the Creative 3D LUT sidecar when creating a R3D snapshot.
  • Fixed: OpenCL memory problems.
  • Fixed: Regression issue in high frequency handling in IPP2 demosaic or when DEB is enabled in Legacy mode.
  • Fixed: Scopes pixel value location.
  • Fixed: Export Preset’s Image Pipeline settings not sticking.
  • Fixed: HLG rendering artifacts.
  • Fixed: Missing audio for incomplete DSMC clips.

Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher.
Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver.
Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.

Copyright © 2004-2018 RED.COM, LLC. All rights reserved.

Release Date:

5/3/2018

Release Notes

REDCINE-X Professional Build 50.3 Release – macOS Build

System Requirements

  • Mac OS X 10.7 or later
  • 1GB hard drive space
  • 8GB RAM (recommended)
  • 2GB GPU Video RAM (when using GPU acceleration)

CHANGES IN THISBUILD

  • Updated: Camera Browser connection and identification information.
  • Improved: Load times for R3D clips recorded on newer sensors and camera firmware.
  • Fixed: OpenCL compile failures with AMD GPUs on macOS 10.13.2 and up.
  • Fixed: High frequency handling in IPP2 demosaic or when DEB is enabled in Legacy mode.
  • Fixed: CUDA half resolution and below decodes had incorrect highlight handling.
  • Fixed: ProRes 4444 XQ IPP2 exporting.
  • Fixed: Project file corruption issue with deeply nested clips.
  • Fixed: R3D exporting and importing R3DTrim clips
  • Fixed: FCPXXML file issues when exporting to ProRes and QuickTime.
  • Fixed: Export destination directory validation issues.
  • Fixed: Left and Right framing adjustments.
  • Fixed: Issues swtiching between stills and motion workspaces.
  • Fixed: IPP2 Tangent controls.

Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher.
Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver.
Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.

Copyright © 2004-2018 RED.COM, LLC. All rights reserved.

Release Date:

10/11/2016

Release Notes

REDCINE-X Professional Build 42 Release – macOS Build

System Requirements

  • Mac OS X 10.7 or later
  • 64-bit Windows Vista or later
  • 1GB hard drive space
  • 8GB RAM (recommended)
  • 1GB GPU Video RAM (when using GPU acceleration)

CHANGES IN THISBUILD
Added: HELIUM 8K accelerated decoding with REDROCKET-X + GPU (high-end GPU recommended).
Added: Log3G10 and REDWideGamutRGB gamma and color space options (available when Advanced Controls are enabled).
Fixed: Possible decode issues for HELIUM sensor clips.
Fixed: Waveform Mode menu is no longer disabled on app load.
Fixed: Issue applying 3D LUTs in REDLINE.

Note: REDROCKET support requires driver 2.1.23.0 and firmware 1.1.18.0 or higher.
Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher.
Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver.
Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.

Download Cine Tracer Free

Copyright © 2004-2017 RED.COM, LLC. All rights reserved.

Cine Tracer Key

Cine